Archives for: "December 2018"

First look at finishing up Shipbuilder: Playing with the OpenGL windowing interface

We are getting closer to a finalized look for the shipbuilder.  I am also showing off here the new skinable windowing interface that lets me put controls on.  This is all using "OmniGrids".  And no, the interface shouldn't be allowed to do this, but it… more »

More of the Spash Screen, now with MUSIC!

Seeing this animated and hearing the music really takes what is going to a new level.  Special thanks to Chris and Paul for making this possible.  While still very much in prototype, it really feels like a lot is finally coming together! more »

First prototype of the Splash Screen!

First prototype of the Splash Screen!
The Splash/Loading screen is finally up!  The graphics are not finalized, but I now finally have the version number visible.  I am sure more will be added over time. more »

Planetary hitting Code Finally working!

Planetary hitting Code Finally working!
TLDR;  Beams (and everything else) finally hits the Terrain Surface properly!  What this also means is the building code finally works again, because you can select a spot you want to build a building on the surface! While the code to touch the surface… more »