Archives for: "November 2019"

HUD Advancements

HUD Advancements
Along with fixes to the multiplayer (second live stream this Tuesday!), work is being done to update the HUD graphics and functionality.  In the screen shots, you can see the new "targeted ship" monitor in the upper left, with the old one for comparison… more »

Warmaster progress

Warmaster progress
Short post on the Warmaster today. Under the link are sketch poses and progress of the default pose colored. more »

Asset Screen #5

Asset Screen #5
We finally have all the basic elements of the asset screen together: from top to bottom, a corporation bar, a personnel bar, installation and building bars,  squadron and ship bars, and finally a message bar. All of the data appearing on the screen is… more »

UI/UX Artist: "Target LOCKED!"

    Hi all! This is your UI/UX Artist Paul here. This week we're going over the revised Targeting Reticles and Player Self Monitors design elements!  While in the fray of your outerspace battles, you want to know who's who and what they're doing (and… more »

Even More Horns!

I really enjoy when game soundtracks have connective threads in them. Even though this track uses a lot of percussion and orchestral samples, I still wanted to feature the horns. This time, I wanted to make this part epic, with a soaring horn melody… more »

Multiplayer Continues to Mature!

Multiplayer Continues to Mature!
Here is an example of the multiplayer with capitol ships firing upon each other.  You can see the turrets firing as well as the enemy capitol ship firing and the player taking damage.  The shields on both the target and self-damage monitors are showing… more »

Even the Smallest Details Make A Big Impact

Even the Smallest Details Make A Big Impact
Below are some samples of the debris you may witness as your adversary blows up in front of you. The models were created in zbrush and textured in 3D coat. more »

How to Science: A Beginner's Guide to Technological Superiority

Hello again, this is Adam coming to you with another look at Rank:Warmaster's systems and mechanics! Today I'll be talking about the structure of our game's technology tree. Researching new technologies, buildings and ship components begins with… more »

Asset Screen #4: Messages & behind-the-scenes progress

Asset Screen #4: Messages & behind-the-scenes progress
We can now receive status messages and requests from other players or the AI via the asset screen in the new message asset bar (seen here in blue). You'll receive messages when ships or buildings have been constructed, when your AI needs orders (maybe… more »

UI/UX Artist: HUD Glow — Behind the Scenes!

UI/UX Artist: HUD Glow — Behind the Scenes!
Hello all, this is your UI/UX artist Paul here. For this week I thought it'd be neat to give a little more "behind the scenes" look at how the icons are going to do what they do, and even what the look like without their make up on. To lay the… more »

Counting to 7

I listen to a lot of prog rock and metal, and I always liked things that used uneven time signatures (meters that aren't in 4 or 3). For this track, I wanted to create a groove that was slightly off-putting if one tries to count it or feel a steady… more »

Better to hit effects!

Better to hit effects!
Lots of things behind the scenes such as better network code and support for scenarios and game styles in multiplayer.  Tests have already shown that 6 players have no issues playing.  I'm trying to organize an larger test.  Of course the things that… more »