Category: "R:WM Dev Blog"

Reactor Building

Reactor Building

Modeling and texturing of the Reactor Building.

New Ships

New Ships

Just smoothing out the normals for the new Cap Ship and working on the base model for the freighter.

 

Full story »

Terrain Curved!

Terrain Curved!
Terrain Curved!
Terrain Curved!

This took a lot longer than it should have, but I have been working on other things too.  What this is showing is the normal hexigonal terrain layout is now properly curved based on distance.  You can't see that from the first picture that it's just the original hexigon.  The second picture is just showing the heightmap is working.  And the third just to show it is the hexigon (just from inside the planet so you can actually see it).  The normals aren't correct right this second, but I want to get this posted.  So next is alignment and proper approach positioning and scaling.

Typical Meeting

Typical Meeting

If you ever wanted to know what a typical meeting looked like from everyone, here is a screen shot.  We mostly talk about progress, what should be focused on until the next meeting, and other suggestions as they come up.

 

Music attached in the game

Just to give a better idea of what music can do, here is a short video with the new music with a small furball going on...

Rank: Warmaster Title Song!

Hey everyone! I am happy to share the first completed song for the game! This will be the first of many. 

https://soundcloud.com/christopher-a-kaminski/rank-warmaster-title

 

Terrain Sewing done!

Terrain Sewing done!

And no more seams! :)   Everything is all sewn up like it should be.  Now to go back to the heavy maths for placements  and scaling and make it replace the current Mars in the "sky".  :)

 

Terrain Sewing almost done.

Terrain Sewing almost done.

Test the "sewing up" of the triangles.  Because I'm using equalateral triangles rather than quads, the sewing is different.  And because how you put together "rings" of different resolution triangles (starts with a hex of them, then go out from there in rings), the sewing only needs to happen on one side.  I'm just verifying that it is working.

One more piece needs to be done to finish sewing, and that is to share the overlapping vertexs to prevent any gaps.

 

Fighter Ship Texturing

Fighter Ship Texturing

Updated redone texturing of base model single-occupant fighter ship.

Introduction: Arthur D. Moyer

Since we seem to be doing introductions, my name is Arthur D. Moyer.  I'm the Lead Designer, coder, and man of many hats.  I have been in software development and system design for over 25 years professionally.  I have a GREAT passion for video games, and I finally have an opertunity for a dream to reality.  :)  More to come later.