Category: "R:WM Dev Blog"
New Ships
Mar 20th
Just smoothing out the normals for the new Cap Ship and working on the base model for the freighter.
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Terrain Curved!
Mar 15th
This took a lot longer than it should have, but I have been working on other things too. What this is showing is the normal hexigonal terrain layout is now properly curved based on distance. You can't see that from the first picture that it's just the original hexigon. The second picture is just showing the heightmap is working. And the third just to show it is the hexigon (just from inside the planet so you can actually see it). The normals aren't correct right this second, but I want to get this posted. So next is alignment and proper approach positioning and scaling.
Music attached in the game
Feb 24th
Just to give a better idea of what music can do, here is a short video with the new music with a small furball going on...
Rank: Warmaster Title Song!
Feb 24th
Hey everyone! I am happy to share the first completed song for the game! This will be the first of many.
https://soundcloud.com/christopher-a-kaminski/rank-warmaster-title
Terrain Sewing almost done.
Feb 22nd
Test the "sewing up" of the triangles. Because I'm using equalateral triangles rather than quads, the sewing is different. And because how you put together "rings" of different resolution triangles (starts with a hex of them, then go out from there in rings), the sewing only needs to happen on one side. I'm just verifying that it is working.
One more piece needs to be done to finish sewing, and that is to share the overlapping vertexs to prevent any gaps.
Introduction: Arthur D. Moyer
Feb 12th
Since we seem to be doing introductions, my name is Arthur D. Moyer. I'm the Lead Designer, coder, and man of many hats. I have been in software development and system design for over 25 years professionally. I have a GREAT passion for video games, and I finally have an opertunity for a dream to reality. :) More to come later.