UI/UX Artist: New Mouse Cursor!

UI/UX Artist: New Mouse Cursor!

Hi all. This is your UI/UX Artist Paul. This week I have some new content! The game has been without a mouse cursor design of its own for too long. This is a new project so at this time all I have are preliminary concept sketches as explorations of what kind of mouse cursor might look nice on the screen.

UI/UX Artist: New Mouse Cursor!

There are going to be more than one type of cursor. The general one will likely be minimalistic, and another one, a flight screen mouse cursor, will have more decorative consideration and interactivity in mind. The teaser image shows more modified potential versions.

UI/UX Artist: New Mouse Cursor!

One theme that will be consistent is a gradient that will be symmetrical bilaterally with the cursor body. For this reason, the cursor is being built in half, and will be mirrored in-game via code. The tip of the cursor will always be visible (as in opaque) however a flow effect for the rest of its body is a potential avenue of interactivity for the player.

UI/UX Artist: New Mouse Cursor!

The texture of the cursor will be 256x256 so there won't be a lot of room for intricate detail. The variant on the left will not likely see use. Nonetheless throwing together random, complicated concept art is a useful exercise and a way to stumble upon future aesthetic motiffs.

 Further design concepts will be explored!

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