Updated Terrain Engine #2

This is an update from before.  In this case, the display goes out much further and shows the heightmaps working for different resolutions.  However, there is still much to be done.  The different resolutions need to be sewn up (hence the black openings), the  normals need to be corrected, and further resolution and scaling need to be tweaked.  So more to come, but it's progress.  The capture software really kills the frame rate (and I HAVE do the game in windowed mode, unfortunately).  I get over 60 FPS in 4K, so in 1080p windowed that this was captured in isn't representative of the speeds.


No feedback yet
Leave a comment

Click here to log in if you already have an account on this site.
Your email address will not be revealed on this site.
(Set cookies so I don't need to fill out my details next time)
(Allow users to contact me through a message form -- Your email will not be revealed!)

What goes tick tock?
Please answer the question above.