Damage Monitors Up!

Damage Monitors Up!
Damage Monitors Up!
Damage Monitors Up!
Damage Monitors Up!
Damage Monitors Up!
Damage Monitors Up!
Damage Monitors Up!
Damage Monitors Up!
Damage Monitors Up!
Damage Monitors Up!

I don't always post, obviously, but a lot has been getting accomplished.  The two damage monitors are back up.  The self damage monitor lets you see your own ship from all sides so you know where you are being breached and what to cover.

The target monitor has several features.  It shows the enemy at the angle to you, and in so doing, shows where they are vulnerable, as shown in the attached pictures.   Green is fully armored, which then transitions to yellow then to red then to black.  Black means there is no armor left at the location.  As you may also notice, shields while in the main game are shown in blue, the damage monitor shows it in red.  In the main screen when a shield facet gets hit, it only glows for a few seconds and then fades to being invisible again.  On the Targetted Damage Monitor, it shows the damaged facet less transparent as it is more damaged, until it cannot block at that location anymore, in which case a red outline appears and the facet goes completely transparent, so you now litterialy see through the shield, which is the point.  As the pictures progress, one can see how battle damage would progress.

The last few screens shots are meant to show item targeting.  As you target specific items that a ship may have, the body of the enemy ship will change to blue so you know where to target.  So if you want to make sure where the shield generator is on the enemy ship, you know the area to concentrate on.  

There are other updates, of course. Some optimizations where were really needed.  A new special effects system which I hope to have displayed soon...

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