Getting the multiplayer started

Getting the multiplayer started

This is a screen shot from within the screen maker for the multiplayer "join" screen.  It is more of  a brainstorm, work-in-progress, than it's final form.  What use to take days, now takes minutes.  Obviously the screen maker needs more and more features, but it will get them over time.  What isn't obvious here is the "listbox" allowing multiple, independant columns, which is something new.  It is amazing how much of my time is making UI controls rather than game coding.  We did start to open the hood on the AI system and the multiplayer code. A LOT to resurrect, but I am hopeful that I will get my first confirmed connection next week.  The Main AI was looked at to finally get the AI code to attack things on their own, rather than being ordered to.  It looks like it IS being ordered, but the ships are refusing to do it because they aren't finding enemies.  So it a bug issue, rather than it isn't there.  Such is coding.

 

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