Pregenerated Corporations: Loharani Luxury Crafts

Hello! This is Jorden in the right time slot, wrong week. I missed my blog last week because I was wrestling a bear working on a troublesome project. So this is a make up week and next week I'll be posting again on my normal Monday. This week we're discussing the second pregenerated corporation I wrote.

One of the youngest of the modern mega-conglomerates Loharani Luxury Crafts nonetheless hold their own on the interplanetary stage. Originally a high-end transport agency, the growing need for direct access to the solar system's resources forced Loharani to expand into the military field. Their ships boast a speed and energy efficiency that is challenging to match and only their relative inexperience has kept Loharani from being first on scene for every available resource in the asteroid belt. If you need to be first, if you need to be comfortable, if you need to be stylish, then you need Loharani Luxury Crafts.

Suggested Traits:

·         Bonus to thruster speed

·         Bonus to energy efficiency (lesser bonus than a specific efficiency bonus)

    Penalty to ship space (ships are still a little form over function)

For this corporation I tried to think a bit about how large conglomerates can form today; in this instance a smaller, more specialized company expanding into a new market due to necessity. Loharani started as the space ship equivalent of a yacht company but yachts are expensive and that leaves the company with two options: continue to rely on other corporations to provide the needed resources or go and get them personally. They chose the second, or we wouldn't be talking about them. When it came to the traits I thought about luxury vehicles today, namely sports cars which are known for their cool bodies and excessive top speeds. The corporation traits mechanic is not in the game yet but I imagined a system where players would perhaps have one free point to work with and up to three traits they could add. Beneficial traits would cost one or two points and negative traits would be worth one or two as well both dependent on strength of benefit/severity of penalty. This means that a player can make a corporation with just one cheap benefit but it was more fun to design corporations that made full use of the system. In this instance, overall energy efficiency boost and ship space penalty are considered to be two point traits because those are both game changers. Compare to Sherwood Industries where all three traits are one point traits. As a final note, I tried with these pregenerated corporations to imagine companies from parts of the globe other than just the United States (where I and the rest of the core team live). Loharani is, according to Wikipedia, a fairly common Pakistani surname and two of the remaining five corporations feature similar attempts at more interesting titles and origins.

That's all for now, come back next week as we go over corporation number three, Kizuizi Heavy Armaments.

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