Terrain Curved!

Terrain Curved!
Terrain Curved!
Terrain Curved!

This took a lot longer than it should have, but I have been working on other things too.  What this is showing is the normal hexigonal terrain layout is now properly curved based on distance.  You can't see that from the first picture that it's just the original hexigon.  The second picture is just showing the heightmap is working.  And the third just to show it is the hexigon (just from inside the planet so you can actually see it).  The normals aren't correct right this second, but I want to get this posted.  So next is alignment and proper approach positioning and scaling.

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