UI/UX Artist: The Self-Damage Screen Continues... Part II

UI/UX Artist: The Self-Damage Screen Continues... Part II

Hi everyone. This is Paul, your UI/UX Artist. Things have been rather distracting in my personal life. I'm actually in the process of moving! Things are physically extremely disorganized on my end and I cannot express how tired I am. Nonetheless, I have managed to get my PC set up and running and so without further ado I present yet another update on the Self-Damage Screen. 

UI/UX Artist: The Self-Damage Screen Continues... Part II

Mostly a few visual fine points. An icon will be taking the place for "OK" in the Status column of the Items List (this will also be implemented on the Asset Screen.) The common "power symbol" will serve as this icon, with color coding and minor effects such as fracturing to distinguish different statuses. 

UI/UX Artist: The Self-Damage Screen Continues... Part II

The Power Screen is coming along well. Screen real estate has been taken advantage of as best it can be. Now I am exploring a visual graph indicator for value indicators that have a maximal range. I'm still working on the exact shape, but the end goal is to give an eyeball's glance of how "full" a fuel cell or reactor is.

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