Introduction: Adam Guenther
Greetings! My name is Adam and I'll be working on 3D modelling and game systems.
Print article | This entry was posted by Adam on 02/12/18 at 10:46:00 pm . Follow any responses to this post through RSS 2.0. |
Introduction
Print article | This entry was posted by paulb413 on 02/12/18 at 10:33:00 pm . Follow any responses to this post through RSS 2.0. |
Introduction: Chris Kaminski
Hello, everyone!
My name is Chris Kaminski and I will be working on the music for this game. I am a composer and clarinetist currently getting my Masters in Composition at Michigan State University. My music tends to be a fusion of different genres together, and I love combining heavy metal, jazz, minimalism, and Carnatic music. I have dabbled in electronic music before, and recently I have been getting into it more and more. I have mostly done "classical" music in the past, and I am very excited to be working on this game!
If you are curious about the other music I have written, please check out my website!
Print article | This entry was posted by ckaminski on 02/12/18 at 10:32:00 pm . Follow any responses to this post through RSS 2.0. |
Updated Terrain Engine #2
This is an update from before. In this case, the display goes out much further and shows the heightmaps working for different resolutions. However, there is still much to be done. The different resolutions need to be sewn up (hence the black openings), the normals need to be corrected, and further resolution and scaling need to be tweaked. So more to come, but it's progress. The capture software really kills the frame rate (and I HAVE do the game in windowed mode, unfortunately). I get over 60 FPS in 4K, so in 1080p windowed that this was captured in isn't representative of the speeds.
Print article | This entry was posted by Arthur M. on 02/09/18 at 08:59:00 pm . Follow any responses to this post through RSS 2.0. |
First test of the new Terrain Engine
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First screenshot
Print article | This entry was posted by Arthur M. on 02/09/18 at 08:20:00 pm . Follow any responses to this post through RSS 2.0. |