Building/Builder Menu Updated
The current push is to get the single player running by mid-March for the GDC/Game Conection demo. So the idea is to start from the beginning of the player's journey and make sure all the pieces are in place to go all the way through the main game loop. So that journey of course, starts on the planet and starting to build a city. So the start of that is to order the builder bot to build a building. While this worked before, it still was tied to the old system and was so old it didn't take into account if the player actually had the building itself researched or not. Not to mention a lot of other problems. So the solve was to rebuild the menu display system in the "new way." While the initial menu is still the old system, that seems to be more stable. As you can see by the screen capture progression, building under the new system works fine.
Another issue has been addressed in the load/save/network system involving the terrain itself. The terrain is randomized each run of the game. Now it is saved to a file and loaded from there so the terrain is now locked in place. This will eventually allow for more hand crafted "random" terrain that should look far better.
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Print article | This entry was posted by Arthur M. on 02/14/20 at 08:54:00 pm . Follow any responses to this post through RSS 2.0. |