Fixed Terrain Equation and various stability improvements

As with any game, sometimes the big things are the small things.  At a certain point stability is more important than new features.  To that end, while the visual issues with the terrain had been fixed before, there was the "to hit" problem, that sometimes made things hit mountains that weren't there, or allow ships to fall beneath the ground.  This was true with firing at the ground as well, that the equations only worked in the current "MegaTriangle", rather than crossing onto the next one.  This now works as well.  A new "Font Display" system has been added to the system that while used for debugging, paves the way for an in-game console.  The factories would tend to make micro ships, so now the scaling has been corrected.  More controls have been added to the flight screen, so holding down Shift while cycling through the ships will cycle through healthy enemies, while holding down Control (CTRL), will cycle through healthly friendly ships.  Selecting the closest possessable ship, will no longer select one piloted by another player.  Also, the command will toggle between the two closest ships, not just the closest.  The Friend or Foe system which be been plaguing the game since the beginning is being worked on.  Part of it has been solved because it wasn't being sent across the network or to a save game file.  That part as been resolved.  Ships designed by a client player will now correctly be sent across the network to the other clients.

A new public release is now available on Game Jolt that has these fixes and many more.  There is a patch notes that goes over all of this and more.

 

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