Pregenerated Corporations: Kizuizi Heavy Armaments
Hey everyone! Jorden again, need you to stop judging me for being a little inconsistent with exactly which Monday's I'm posting on because I've actually been pretty busy lately. As a quick note, I'm going to be posting every Monday for a few weeks to get through the pregenerated corporations a little faster and so that I can also get to talking about more things that I've been working on recently but I can't talk about now because they're still in progress (I can say that I've been hard at work designing a better version of our main site and we're hoping to publish results soon but that's all). Without further ado, let's launch into Kizuizi Heavy Armaments, our third pregenerated corporation.
The unquestioned leader in modern metallurgy Kizuizi Heavy Armaments are famous for their many patented and highly classified forging techniques. The mere sight of their titanic, indestructible war ships has been known to inspire immediate surrender from even the most entrenched of enemy fleets. When intimidation doesn't get the job done rest assured that Kizuizi's top of the line kinetic armaments are ready to reduce rival ships to easily salvaged and repurposed scrap metal. Kizuizi Heavy Armaments is here to grind your enemies into dust and forge their remains into a new future.
Suggested Traits:
· Bonus to armor strength
· Bonus to kinetic weapon damage
· Increased ship weight
The first note I want to mention is that ship weight is not a definite mechanic that is going to see much play. While gravity is currently in the game and ships do have weight, we haven't decided for certain if we're going to have altered weight be a possible quality at empire selection or if it might be a technology that can be researched or if it will just be a standard and unchanging value (certain weight per amount of armor for example). The idea that I wanted was that Kizuizi Heavy Armaments ships and kinetic rounds are made of incredibly dense alloys that are very strong but this makes them heavy. In today's space programs this would be a death sentence but thrusters have gotten pretty advanced by the time of Rank: Warmaster's setting and it mostly would manifest as reduced acceleration (I perhaps also should have made it mass instead of weight but this was written a little while ago). There are lots of ways to accomplish this penalty (or potential boon if you create your own corporation with very light ships) so it isn't final by any means. As to the lore of Kizuizi, Google Translate (I may want to see if we can pay a couple of translators to ensure that our pre-gen names are appropriately spelled and have good grammar but for now I have Google) tells me that "Barricade" in Swahili is "Kizuizi". So the name is "Barricade Heavy Armaments" which is objectively cool. I admit to being a little inspired by some contemporary movies (way to really date this blog post, Jorden) but rather than having Kizuizi's success be due to a special super space metal I went with the idea of advanced metallurgists who have found a way to make incredible alloys out of common Earth metals. Naturally the exact recipe is a deep secret but it's all stuff you could find on Earth today, allegedly. The exact state of countries you might know of today is not quite the same in the time of Rank: Warmaster so some places may be very different. Maybe at some point we'll explore life on Earth before The Isolation (and after) in a more official capacity.
That's all for now, be back next week as we explore our penultimate corporation: Taiyo no Me Waveforms.
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