The Warmaster Thinks You'll Enjoy This Game, And So Do I
It's been a very busy couple of weeks here at LBPS Inc. Most of what I've been working on is now being tested, refined, and wrapped up. The flight sim tutorial is up and running and being tested; you can see a screenshot of that tutorial, and the Warmaster character who guides you through it, above. I have to admit I was never very good at flight sims, but I've now successfully completed this tutorial multiple times, which I was a little worried about while I was writing it. After all, how could I successfully write and test it if I can't win a simple space combat scenario? But I did win, more often than not. I guess the multiplayer test streams really paid off, and of course a lot of thanks also goes to Arthur's HUD, which makes flying these ships so much more intuitive.
The factory screen now has tool tips and a ship build timer. Small details like that, being able to tell when your ship will be complete, make quite a difference to real game play.
The asset screen continues to be greebleized, one bar at a time. (Greebles are visual details added to the otherwise plain surface of objects, in this case the bars, to make them more interesting.) This also makes a significant difference in gameplay; it's so much easier to keep track of all that data when there are visual differences to look for.
Print article | This entry was posted by mdcode on 03/09/20 at 10:23:00 am . Follow any responses to this post through RSS 2.0. |