Archives for: "February 2018"

Typical Meeting

Typical Meeting
If you ever wanted to know what a typical meeting looked like from everyone, here is a screen shot.  We mostly talk about progress, what should be focused on until the next meeting, and other suggestions as they come up. more »

Music attached in the game

Just to give a better idea of what music can do, here is a short video with the new music with a small furball going on... more »

Rank: Warmaster Title Song!

Hey everyone! I am happy to share the first completed song for the game! This will be the first of many. more »


Space Combat Simulator/First Person Shooter and Full Real-Time Strategy Engine. You can play from either method exclusively or intermix as needed. Fully customizable ships from the smallest fighter to the largest capital ship. You want to put a capital… more »


The backdrop is in the future when mankind is about to discover and implement faster than light travel. A expeditionary force is sent out to Alpha-Centari to create man's first jump gate. During the time that force took to get to Alpha-Centari, the… more »

What it's all about...

Rank: Warmaster is a combination of many Genres. Primarily it is a Space Combat simulator, but with aspects of a First Person shooter, a Real Time Strategy, held together with a 4X (eXplore, eXpand, eXploit, and eXterminate) gluing it all together. more »

Terrain Sewing done!

Terrain Sewing done!
And no more seams! :)   Everything is all sewn up like it should be.  Now to go back to the heavy maths for placements  and scaling and make it replace the current Mars in the "sky".  :) more »

Terrain Sewing almost done.

Terrain Sewing almost done.
Test the "sewing up" of the triangles.  Because I'm using equalateral triangles rather than quads, the sewing is different.  And because how you put together "rings" of different resolution triangles (starts with a hex of them, then go out from there in… more »

Fighter Ship Texturing

Fighter Ship Texturing
Updated redone texturing of base model single-occupant fighter ship. more »

Introduction: Arthur D. Moyer

Since we seem to be doing introductions, my name is Arthur D. Moyer.  I'm the Lead Designer, coder, and man of many hats.  I have been in software development and system design for over 25 years professionally.  I have a GREAT passion for video games,… more »

Introduction: Adam Guenther

Greetings! My name is Adam and I'll be working on 3D modelling and game systems. more »


Hello! My name is Paul Blessing and I am one of the 2D and 3D artists on the development team. more »

Introduction: Chris Kaminski

Hello, everyone!    My name is Chris Kaminski and I will be working on the music for this game. I am a composer and clarinetist currently getting my Masters in Composition at Michigan State University. My music tends to be a fusion of different genres… more »

Updated Terrain Engine #2

This is an update from before.  In this case, the display goes out much further and shows the heightmaps working for different resolutions.  However, there is still much to be done.  The different resolutions need to be sewn up (hence the black… more »

First test of the new Terrain Engine

First screenshot

The first screenshot of the game reborn... [image:34] more »