Archives for: "February 2019"

Navigation Screen Battle Animation Test

This is an engine test of the game in the Navigation screen.  It shows using the gauge control (at the bottom) to zoom all the way in from seeing the whole solar system, to a battle around a small cap ship.  Sort of like it is saying "Meanwhile, in Mars… more »

First Look at the New Navigation Screen!

First Look at the New Navigation Screen!
The Navigation screen is really the RTS element to the game.  The old version was never ported, and this new one already looks a lot better in the new framework.  This will be my focus for the up and coming weeks.  The gauge at the bottom allows scaling… more »

Look Mom! No seams!

Look Mom!  No seams!
While the terrain engine is FAR from being done, having the level of detail from one larger triangle terrain into a lower detail one without holes is a big step forward.  While it doesn't work 100% in all cases because of how resolution is selected, it… more »

UI/UX Update: Old Screens, New Look

UI/UX Update: Old Screens, New Look
After an intermediate set of placeholder backdrops for the sub-screens, we are now zeroing-in on a final and cohesive "look" for the various screens in-game. Here is a static preview of the Auto Builder, a component of the Ship Builder Screen, which… more »

Config Screen Update

Config Screen Update
Taking a break from the Terrain Engine, the Config screen needed to be rebuilt in the new control set.  And for the first time, screen resolutions can now be picked in the game, rather than forcing a command line option to set the resolution.  So this… more »