Archives for: "September 2020"

Gameplay: Tech Web Updates and Future Features

Greetings! Today I'll be talking about a wide variety of topics ranging from the impact of the new gravity mechanic on ship building, a big weapon rebalance in the tech web, and a number of new features both coming soon and over the horizon. I've been… more »

UI/UX Artist: Scouter Reticle & Other Tweaks

UI/UX Artist: Scouter Reticle & Other Tweaks
Hi all. This is your UI/UX Artist Paul here. This week I have a few minor updates to share. The first is a preview of the Scouter Reticle we are adding. The Scouter (seen above as the pair of broken up thin white circles) is a toggleable targeting… more »

New Guy on the Team and the Birth of the Tutorial AI

Hi everyone! I'm Jorden, I'm the content writer for Rank: Warmaster. I've been on the team officially since the beginning of August and Arthur mentioned the Dev Blog at our last meeting. I'll be posting every other Monday and talking a bit about what… more »

Creating a new ship

Creating a new ship
A few posts ago showed some new ship concepts. What you see here is the beginning process of giving more detail to one of the simple concepts. For this ship I'm keeping in mind lots of areas a player can place attachments to. Defiantly a battleship… more »

UI/UX Artist: The Quick Auto-Designer

UI/UX Artist: The Quick Auto-Designer
Hi everyone. This is the UI/UX artist Paul. This week I have a work in progress of the new Quick Auto-Designer, explained briefly at the beginning of our last Twitch stream. The Quick Designer is a simplified miniature version of the Auto Builder… more »