Tutorials Progress
Hello! Jorden here with the latest on Rank: Warmaster's writing projects. The first draft of the second tutorial is almost completely finished. I've plotted the activities and I've written most of the dialogue, I'm just waiting for certain game mechanics to be implemented and tested before I can say that I'm done with it. It's hard to write instructional dialogue for things that aren't in the game just yet and even once they're in the game we have to make sure that the mechanics feel good or else I risk writing the same tutorial segments repeatedly and I'm just too lazy to do that more than I have to (Matt can barely get me to play test the tutorial I wrote, much less constantly rewrite it). For those looking forward to playing the game rest assured that this doesn't mean that I'm not prepared to rewrite the tutorial based on feedback, that's a critical part of the whole process and I really look forward to seeing the game in player hands even if it means having to endure some harsh but well-intended criticism. I just don't want to rewrite the tutorial because we changed our minds about a control scheme after the first test.
If you're interested in a sample of the tutorial, here's section 17 which is not yet in the public release. Section 17 teaches the player about turret towers and instructs them to place a couple. It is a little over halfway through the tutorial which is why a lot of the step-by-step instructions are skipped. Bear in mind that this is written basically as notes between me and Matt so that Matt can most easily convert it into actual game play. For you, the basics are:
"Anything in quotation marks like this is dialogue by Ares and will appear on the screen for the player."
A new paragraph in quotations means that the player progresses the dialogue by hitting the "OK" button.
action in Bold like that means that the player progresses the dialogue by perfoming the instructed action and the text remained on screen until they do so.
Other notes in bold like this indicates player actions which will trigger certain dialogue and events.
Dialogue: "It's time to think a little more proactively about defending your new city. After all, it would be an absolute waste to see any of these buildings reduced to rubble when you've spent so much time and resources on them."
"Turrets represent your last line of defense in the event that enemy forces make it past your fleet and into the city proper. They come standard with the best weapon you have researched but I'll show you how to fine tune them later."
"First, research the Turret Installations I technology and Turret Tower Mk I item."
action
"Now place a turret in your city, either on the edge to protect the border or you can place it in the center for broader coverage."
action
"One turret is hardly going to secure your city. If you're feeling paranoid, go ahead and build more turrets. Don't forget to build an extra reactor or two, the turrets don't draw much power while passive but you hardly want to cause a blackout the first time they all fire! That would be embarrassing. Press OK in this dialogue box when you're satisfied."
Extra Dialogue: If the player builds five turrets trigger this dialogue, if they hit OK on the box proceed to the next section
"Being prepared is all well and good, but we have plenty more to cover. You can't afford to spend too much time wrapped up in one activity. Why don't we move one to the next topic?"
Extra Extra Dialogue: If the player builds seven turrets trigger this dialogue, if they hit OK on the box proceed to the next section
"Your single-minded focus on turrets is being counted against your potential candidacy. This is your final warning before you face summary action. Please move on to the next topic."
Final Extra Dialogue: If the players builds nine turrets trigger this dialogue and then exit the tutorial
"It is clear now that you are not a good fit for the company. You may consider this to be your Notification of Employment Termination. Your employee benefits, including life support and access to any company assets such as pressure suits and ships, shall shortly be revoked and you are expected to vacate the bunker you currently occupy within the hour. We wish you the best of luck in your future endeavors."
Our game's tutorial is actually part of the main story in which the player is a corporate settler stranded on Mars. In the story the player messes around with the commands in their bunker and eventually triggers the training program, which activates Ares for the first time. Ares refers to the player as "candidate" throughout the training. Candidate for what? You'll have to see for yourself. Section 17 of the second tutorial actually marks the second area where the player can actually fail the training and be terminated from the company. The first is in the Flight Tutorial, which is currently part of the available release on Game Jolt. If you want to go looking for it I'll give you a hint: If the only way you could lose is intentionally and you still do it, maybe you aren't a good candidate. Have fun!
Print article | This entry was posted by circuitman on 01/11/21 at 02:50:00 pm . Follow any responses to this post through RSS 2.0. |