UI/UX Artist: Building Lights
Hi all. This is a quick update. This week I have the current running mockup of the soon-coming Building Lights. These are "running lights" for your city's buildings categorized by type so one can tell at a glance what building does what. The lights themselves will be done in-game via the engine so for today I have just mockup samples of what the lights will be doing.
- The Research Building will have a blue back-&-forth horizontal strobe light reminiscent of pattern of eyes reading text & hence research.
- The Mine will have a series of yellow lights rising vertically to represent extraction of ore from underground.
- The Factory will have red, orange, white lights (whatever playtesting reveals is most visible given the Martian surface) coming together to represent components being assembled.
- The Reactor will have green lights cycling in a horizontal loop reminiscent of plasma in a tokamak reactor.
- The Refinery will combine red, blue, and green lights converging while turning to white, to represent disparate materials being processed into uniform substance.
- The Warehouse will have search lights only, no color or patterned running lights.
- The Turrets also will lack running lights. They may instead have a visible spotlight effect, red in color.
Print article | This entry was posted by paulb413 on 10/06/21 at 04:03:00 pm . Follow any responses to this post through RSS 2.0. |
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