Working on the Terrain Engine Again.

Working on the Terrain Engine Again.

I am working on the terrain engine again.  The shipbuilder is functionally done finally, but not graphically done.  I'm sure play testing will have more changes and updates.

I actually fixed a lot with the planetary UVs.  Everything matched up.  It was wonderful...Then I had to mess with the code to make LOD changes, and now things don't mesh up again.  But things have been prepared for. ;)  I have old code that did the meshing of different resolutions, I just have to resurrect it and adapt it.  Now that I can do HiRes renders of the Perlin Noise and see what it actually looks like, I will start to tweak that too, since it is far too "rocky".  I may just ask for a fixed HiRes Height map from one of the artists, since in the end, it would yield something nicer and more consistent.  Time will tell.  Meanwhile, I have to fix the LOD alignment.  Once that is done, I can update the shaders to have multiple texture and normal maps rather than just one set. This will allow HiRes detail, which currently the terrain doesn't have other than structurally.

No feedback yet
Leave a comment

Click here to log in if you already have an account on this site.
Your email address will not be revealed on this site.
BadExcellent
(Set cookies so I don't need to fill out my details next time)
(Allow users to contact me through a message form -- Your email will not be revealed!)

What goes tick tock?
Please answer the question above.