Archives for: "May 2018"

My My My...Where have you been hiding these many months?

My My My...Where have you been hiding these many months?
While the terrain code is far from being in it's finished form, it's now functional enough for the buildings/installations to show up again.  Just to see them is an EPIC milestone accomplished! What you are seeing are three different… more »

Ground Turret

Quick test video of the ground turret. Still refining textures and pivot point more »

Close Terrain First look (Still a work in progress)....And yes, you can bounce on it.

Close Terrain First look (Still a work in progress)....And yes, you can bounce on it.
Solve one thing, find two more things that need to be redone.  Such is coding. So the good news is, the Perlin Noise works, and you can see that terrain.  (What are you are seeing is a single color from the high-orbit color texture, accenuated by the… more »

Things are accelerating

Things are accelerating
The problem with coding is, most of it is just lines that to the general public do NOTHING.  But they do.  However, towards the end, a LOT of things can be seen.  So I give you this, proof that the new terrain engine is doing what it's supposed to, at… more »

Hmm, sphere math that broke my head

Hmm, sphere math that broke my head
Now this was straight forward for projecting a planet sphere at a specific distance away so that, no matter what maximum distance the view area is set at, the planet is still visible and scaled appropriately.  This all worked and has been working.   The… more »

Behold the field which I grow my....Perlin Noise?

Behold the field which I grow my....Perlin Noise?
First test of the Perlin Noise field.  I'm not 100% happy with it, but that is just tweaking later on anyways. I want to get it integrated first.  (This is using the internal point dumpster rountine I made so that I can visualize points and objects more… more »

Sub Div 9 Planets are working...

In this still: [image:67]  the "land" is being rendered from the outside (the red mesh).  You can see the colored triangles that I used for debugging.  The mini-triangles represent the points by color: red, green, and blue for points 1, 2 and 3… more »

Planets are running...Kinda

I am showing a SubDivisioned Planet down to 9 subdivisions.  I found the problem since Sub Division 0 looks like origami, but everything else looks fine.  If you notice towards the end, you can see the heights embedded in the points.  And best of all,… more »