Archives for: "June 2018"
It's bumpy and hugging
Jun 21st
I would like to introduce bump mapping on the ships themselves. It's been a VERY long time coming, but I established the "piping" that was needed to make it happen. The two end points supported it (as you've seen on the planet rendering), so the… more »
UI / UX Process!
Jun 20th
Here's a sneak peak on the in-the-works user interface for Rank: Warmaster! Referred to as the Omniball, this versatile radial interface brings all of the menus and tools into one centralized, multi-tier hub. First image displays the concept art,… more »
Damage Monitors Up!
Jun 18th
I don't always post, obviously, but a lot has been getting accomplished. The two damage monitors are back up. The self damage monitor lets you see your own ship from all sides so you know where you are being breached and what to cover. The target… more »
Mostly Bug Stomping...
Jun 9th
Mostly Bug stomping in the old shipbuilder. It's actually become stable, which is scary. LOTS of bugs stomped. There were some insidious bugs from the old days that I never figured out back then that I resolved. I made a series of internal debugging… more »
Old menus back up and hit point bars
Jun 4th
The old menu system is back up and running, along with the Hitpoint display bars. The Hitpoint display bars are broken up into sections and then sub sections. Blue for shields (not shown), Green for Armor, and yellow for internals. The subsections… more »
Look who came to dinner....
Jun 2nd
Another major milestone, the old shipbuilder is runnable enough to build new ships to run around and kill each other! So now the NEW ships are available to be built into something. As with such things, it showed other problems, since the Warmaster AI… more »