Archives for: "July 2019"

New things are here and they go BOOM!

While it has taken a week, the infrastructure for the new shader system is in place.  From when I first restarted the project, the first thing I needed to do was  get a brain dead shader online to see ANYTHING in OpenGL.  After I was able to get a… more »

Something...Explosive this way comes...

Something...Explosive this way comes...
With all the work on the networking code, I will admit, it kinda burnt me out.  A new direction is being pushed by the marketing people.  So we are putting as much effort as possible to pretty  up the game with the limited resources we have.  Other than… more »

Happy 4th of July! (This is the Furball I was hoping for!)

Happy 4th of July!  (This is the Furball I was hoping for!)
I finally fixed what I wanted to fix to get the ground turrets to behave.  The game is set to spawn out ships every few seconds.  Sort of a stress test, as well as to see if it would crash.  It  didn't crash, and I ran it for about 20 minutes.  It… more »

Not the furball I asked for, but the one I deserved

Not the furball I asked for, but the one I deserved
Yeah...so....I fixed the targeting so factions would attack neutrals and not just enemies.  And I upped the production and research rates.  So now they are destroying each other's cities....Well, I was kinda going for that. I am still working on the… more »