Archives for: "July 2020"

Updated shaders and a Public Demo Release!

Updated shaders and a Public Demo Release!
So I was fiddling with a new shader program, and I tried to get the game's main shader running in it, and I was able to finally tweak the shader to show texture level shininess correctly.  You can see how it normally looked (the First in each series).… more »

UI/UX Artist: Build Menu

UI/UX Artist: Build Menu
Hi all. This is your UI/UX Artist Paul here. This week I have an update for the RTS Screen: a more modernized menu backdrop for the popup Build Menu. The established theme of blue glass with transparency is being continued here, with further refinement… more »

Last two guns

Last two guns
Last two gun models of the batch. I'm still in the process of the 4th gun but the next step is baking and texturing. more »

New Font System

New Font System
Until now, we've been using fonts optimized for the displays that were standard years ago. These classic fonts worked well enough, but not well per se. This has all changed now, as we've updated our font engine to use modern fonts, and the difference is… more »

UI/UX Artist: Nav Screen Graphical Updates

Hi all. This is your UI/UX Artist Paul. I've been busy tackling the Navigation Screen's visual design overhaul. Facelifting this screen is proving tricky. This screen more than any other will be subject to an overwhelmeing level of visual activity due… more »

Navigation screen (RTS) gets more love

Navigation screen (RTS) gets more love
The Navigation screen (the RTS screen) is the heart of the RTS side of Rank: Warmaster.  With the terrain updates and other screens being updated, it was time for this side of the game to get worked on.  One of the larger problems with the RTS screen… more »

Gun assets

Gun assets
Progress of the gun assets. more »

Behind The Scenes

It's been a busy couple of weeks, despite not having any new pictures to show. We've done quite a few bug fixes based on our multiplayer testing. For example, it turned out that players made assumptions about how something as simple as trading assets… more »

UI/UX Artist: Multiplayer Join Screen

UI/UX Artist: Multiplayer Join Screen
Hey everyone. This is your UI/UX Artist Paul. I've been adding more elements to the Multiplayer Screen. Now we have the Join Screen, which is essentially the vestibule to the Lobby Screen where players select which server they will be joining. Password… more »