Archives for: "August 2019"

The Terrain is improved...

The Terrain is improved...
While I still have a LONG way to go, the Terrain is looking FAR better than it was.  With the new perlin noise to help at lower altitutes finally working correctly, and the newer shader pipeline to allow multiple texture overlays, it looks FAR better… more »

Art coming your way

Art coming your way
Hello! I'm Kat, an artist working on the game and will be sharing with you the mining facility. First up are some concepts. For the mining facility I wanted to create a structure that could  hold a lot of material and mine at the same time. After… more »

Rank: Warmaster at Pax Dev and Pax West!

I will be attending PAX Dev and the first day of PAX West later this month in Seattle, Washington.  If you want to talk about Rank: Warmaster or anything else, I’d love to share.  :)  I’m not presenting or anything, but I will be chatting people up for… more »

New Shaders, Bloom and Multi-threading

New Shaders, Bloom and Multi-threading
Even though I might not post often, things are constantly moving and changing.  Since my last post, I have put in a new radar shader (which looks like the old radar except less ancient looking.  The lines are far smoother because it’s constructed in a… more »