Archives for: "February 2020"
A Tale of Two BuilderBots....
Feb 28th
As GDC approaches (now canceled it seems as of earlier tonight...But we are still going!), the push is to get the single player fully running by mid-March, which has unfortunately delayed the livesteams as we push for getting everything done in time.… more »
UI/UX Artist: Installation Bar — Now With 80% More Greebles!
Feb 27th
Hi all. This is your UI/UX Artist Paul. This week I have finer details to show for the Asset Screen. Specifically, the Installation Bar. [image:356] The Installation Bar is an overview of all the player's total "immobile" possessions and assets. Things… more »
Tutorials, Scripting, & Bug Fixes
Feb 22nd
The clock is ticking down to our visit to GDC and Game Connection in mid-March, which means it's time to finish things like our tutorials, which are written in our custom scripting language, as you can see above. Rank: Warmaster is completely moddable… more »
Backdrops for the pitch deck
Feb 21st
Sharing this week are a few pitch deck and concept images. The last image is how the builder bot scene was created in Blender, my prefered 3d program. more »
Building/Builder Menu Updated
Feb 14th
The current push is to get the single player running by mid-March for the GDC/Game Conection demo. So the idea is to start from the beginning of the player's journey and make sure all the pieces are in place to go all the way through the main game… more »
UI/UX Artist: Further Refinements to the Ledger
Feb 12th
Hello all. This is your UI/UX designer Paul here. For this week I have the newest, most zeroed-in "look" of the Asset Screen! [image:340] My last post showed the experimentation phase. Now the style is coming together. To make each bar holding the… more »
Different Music for Different Things
Feb 10th
Instead of having a soundtrack that runs in the background throughout the entire game, we have been experimenting with music for different kinds of activity, like combat music, peaceful music, and menu music. Here is a look at one of the different menu… more »
Creating Controls
Feb 8th
Every video game needs controls: "OK" or "Cancel" buttons, dropdown or popup menus for selecting from a list of options, scroll bars, and so forth. In the image above we can see a popup menu in action, allowing us to select a rank for one of our AIs.… more »
Banner art
Feb 7th
Here are 2 images of the banner you can see in the future at shows we attend. more »