Archives for: "May 2020"
Ship Weapon launchers and next ship
May 29th
Creating weapon launchers that can be customized to ships. As usual I'm starting out with silouhettes. The ends of the models will be rounded or capped off so even if the launcher passes through the ship's model, it'll look intentional and blend with… more »
Multiplayer almost in parity with single player!
May 23rd
The Multiplayer has expanded a great deal. While building buildings might be nothing new, what you are seeing in the screen shot is the AI building buildings during multiplayer! As the title says, it is almost in parity with the single player… more »
UI/UX Artist: Faction Logos
May 20th
Hello, this is your UI/UX Artist Paul here. Another small update but one that's undeniably useful nonetheless. Today I have Faction Logos! With a whole solar system full of hostile parties constantly leveling against you in real time (and multiplayer… more »
Finished red ship
May 14th
The final textured version of the red space ship. Now onto creating the shields to call the ship finished and ready to be put into the game. more »
UI/UX Artist: Config Screen Update and a Touch Up on the Factory!
May 7th
Hi all. This is your UI/UX Artist Paul with further updates to the Configuration Screen. A backdrop has been agreed upon. The circuit board pattern fits the general theme of adjusting the in-game settings, and so it is now the official backdrop of all… more »
Always Room For Refinement
May 3rd
Every piece of art has a moment when it's complete, when we have to move on to work on something else. Until then, we keep polishing, keep refining; for an interface, that means making things easier to see, more distinctive, more of a pleasure to look… more »