Archives for: "June 2020"

The Terrain is finally fixed! Load/Save in Multiplayer and more!

The Terrain is finally fixed!  Load/Save in Multiplayer and more!
It's been a very long time coming, but the Terrain (at least visually) is finally fixed.  No more gaps, or very obvious triangles, so the weaving is correct.  Some of the equations still need some tweaking functionally, but visually it's fixed.  It also… more »

Low Poly Guns

Low Poly Guns
New 3d creations to share this week are low poly guns for players to place on ships. Like with the turret model, these also need to be a low poly count. I have some new texture brushes that will really push these forward as limited low polys. more »

New Screen: Self-Damage (& More)

New Screen: Self-Damage (& More)
We only have a few more screens to add to Rank: Warmaster, and here's a preview of one of them: the Self-Damage screen. Its most important function is, of course, to provide a detailed view of how the ship you're piloting is faring, but when complete,… more »

UI/UX Artist: Multiplayer Lobby Update

UI/UX Artist: Multiplayer Lobby Update
Hi all. This is your UI/UX Artist Paul. The Multiplayer Lobby is coming along nicely! Screen real estate is being better prioritized and certain elements have been reduced accordingly, as can be seen with "Game Types" being removed and the Player… more »

Fixing Spheres and Planets

Fixing Spheres and Planets
As you may have noticed, when a sphere (including a planet) was presented in previous screen shots, the poles were always black.  This was a cosmetic issue for the most part, so wasn't high priority to fix.  Since landing on planets is becoming more… more »

Low Poly turrets

Low Poly turrets
Updating the turrets with more detail. The tricky part to this is getting the detail baked into a low poly dome. After some testing, I have gotten the low poly's to 48 triangle faces. Currently in the process of fixing the uv map so the texture bake… more »

I Played R:WM With Other People For The First Time And I Can't Wait To Do It Again

We've reached a turning point in the development of R:WM. Until this week, to one degree or another, we've been creating a foundation. As of our most recent play test the foundation and superstructure of the game all exist, and are ready and waiting to… more »

UI/UX Artist: "We're In The Lobby, Where Are You?"

UI/UX Artist: "We're In The Lobby, Where Are You?"
Hi all. This is your UI/UX Artist Paul. This week I have the Multiplayer Lobby screen to show off for overhaul. This time I borrowed design elements from an older screen I had made, the Asset Screen, for its wide bands of tightly clustered horizontal… more »